package zerous.dodgestones.core;

import com.badlogic.gdx.math.*;
import com.badlogic.gdx.graphics.g2d.*;
import com.badlogic.gdx.math.collision.*;

public abstract class GameObject
{
	public Vector2 position = new Vector2();
	public Vector2 velocity = new Vector2();
	public Vector2 accel = new Vector2();
	public Rectangle box = new Rectangle();
	public abstract void draw(Batch batch);
}
